Triggers
Triggers are a significant part of gameplay. There are 126 triggers in the game.
Trigger | Effect | Rarity | Trait |
---|---|---|---|
Anchor | Bonked ➜ Earn $800.
May only be placed in the bottom row. |
Common | |
Ballmart | Bonked ➜ Consume all the ball's Carryables and hold them.
Passive ➜ Earn $800 for each Carryable held. After each tribute, clear Ballmart. |
Common | Holder |
Balloon | Bonked ➜ Spawn a Balloon ball.
Cooldown ➜ 30 seconds. |
Common | Spawner |
Bombgoblin | Bonked ➜ Damage the Bombgoblin.
Defeated ➜ Detonate and spawn a random mix of 4 Fire balls and Rock balls in all directions. Health ➜ 15. Cooldown ➜ 30 seconds. |
Common | Attackable
Spawner |
Bread | Bonked ➜ Earn $200 and carry the Bread.
Cooldown ➜ 10 seconds. |
Common | Carryable
Food Ingredient |
Brick | Bonked ➜ Earn $200.
Bonked from below ➜ Spawn a Coin ball. Cooldown ➜ 5 seconds. |
Common | Spawner |
Broom | Bonked ➜ Ride the Broom. This ball earns 2x. Fly towards the furthest edge of the screen.
Cooldown ➜ 2 seconds. |
Common | Vehicle |
Cactus | Bonked → Consume this ball.
Passive → If not bonked during the drop, earn $400. |
Common | Plant
Shy |
Campfire | Placed ➜ Gain 3 Charges.
Each Drop ➜ Use 1 Charge and spawn a Fire ball. No Charges ➜ Turn into Smoke. |
Common | Spawner
Limited |
Candle | Bonked by Fire ball ➜ Light the Candle. Candle stays lit until the next tribute.
While Candle is lit, adjacent triggers have x2.0 mult. |
Common | |
Caterpillar | Bonked ➜ Destroy Caterpillar.
Turns into a Butterfly if it can reach age 5 without being bonked. |
Common | Ager
Animal |
Cave | Bonked ➜ Earn $200. Has x2.0 mult for each other Cave consecutively bonked before this one. | Common | Chain |
Credit Card | Placed ➜ Gain 5 Charges.
Each Drop ➜ Use 1 Charge and spawn a Coin ball. No Charges ➜ Turn into Credit Card Bill. |
Common | Spawner
Limited |
Hammock | Passive ➜ If not bonked during the drop, earn $100. Has x2.0 mult for each adjacent Plant. | Common | |
Ice Cubes | Placed ➜ Gain 3 Charges.
Each Drop ➜ Use 1 Charge and spawn a Water ball. No Charges ➜ Destroyed. |
Common | Spawner
Limited |
Jumprope | Bonked ➜ Earn $200 and bounce this ball upwards slightly. | Common | Mover
Obstacle |
Mine Cart | Bonked ➜ Ride the Mine Cart. When this ball causes a Holder deposit, cause an extra deposit.
Cooldown ➜ 30 seconds. |
Common | Vehicle |
Mushroom | Bonked ➜ Earn $200 and bounce this ball upwards.
Cooldown ➜ 5 seconds. |
Common | Mover
Obstacle |
Nest | Placed ➜ Gain 3 Charges.
Bonked ➜ Use 1 Charge and spawn an Egg ball. No Charges ➜ Destroyed. Cooldown ➜ 2 seconds. |
Common | Spawner
Limited |
Pinball Bumper | Bonked ➜ Earn $200 and bounce this ball away. | Common | Mover
Obstacle |
Pumpkin | Bonked ➜ Earn $200.
Bonked by Water ball ➜ Grow the Pumpkin and gain +1.0 mult. Pumpkin may grow 9 times. Cooldown: 2 seconds. |
Common | Plant |
Radiator | Bonked by Fire ball ➜ Earn $200, consume this ball, and spawn a Water ball.
Bonked by Water ball ➜ Earn $200, consume this ball, and spawn a Fire ball. Cooldown ➜ 2 seconds. |
Common | Spawner |
Seedling | Bonked by Water ball ➜ Turn into a random adjacent Plant. If there are none, turn into a random Plant. | Common | |
Stopwatch | During Drop ➜ Gain $100 every 1s.
Bonked ➜ Earn the accumulated money. Does not gain while cooling down. Cooldown ➜ 10 seconds. |
Common | |
Teleporter | Bonked ➜ Once per drop, teleport to a random Teleporter above this one.
Cooldown ➜ 30 seconds. |
Common | Mover |
Tomato | Bonked ➜ Earn $200. Repeat this for each adjacent Tomato, then carry the Tomato.
Cooldown ➜ 10 seconds. |
Common | Carryable
Cluster Food Ingredient |
Tree | Bonked from below ➜ Earn $200. Has +0.1 mult per age. | Common | Ager
Plant |
Whistle | Passive ➜ Adjacent triggers' have x2.0 mult.
Bonked ➜ Lose this effect for the rest of the drop. |
Common | |
Avalanche | Bonked ➜ 25% Chance to spawn a Rock ball. Repeat this test 4 times.
Cooldown: 30 seconds |
Uncommon | Spawner
Unique |
Battery | Placed ➜ Gain 6 Charges.
Each Drop ➜ Transfer 1 Charge to each adjacent Limited Trigger. No Charges ➜ Destroyed. |
Uncommon | Limited |
Bow | Placed ➜ Draft and place a Bullseye.
Bonked ➜ Consume the ball and shoot an Arrow ball at the furthest Bullseye. Cooldown: 5 seconds |
Uncommon | Spawner |
Bus | Bonked ➜ Ride the Bus. For each Carryable this ball picks up while riding, earn $1,600.
Cooldown: 5 seconds |
Uncommon | Vehicle |
Cairn | Bonked ➜ For each Cairn in the stack, spawn a Rock ball.
Placed ➜ If adjacent to a Cairn trigger, stack onto it. Cooldown: 30 seconds |
Uncommon | Spawner
Stackable |
Capacitor | Passive ➜ Adjacent triggers have +0.1 mult for each Fire Ball spawned adjacent to Capacitor. | Uncommon | |
Cash Register | Bonked ➜ Spawn one Coin ball for each distinct Carryable this ball is carrying.
Cooldown: 10 seconds |
Uncommon | Spawner |
Cave Troll | Bonked ➜ Damage the Cave Troll.
Defeated ➜ Gain a Treasure draft. Health: 20 Cooldown: 30 seconds |
Uncommon | Attackable |
Cheese | Bonked ➜ Carry the Cheese and earn $$$. Has +0.1 mult per age.
Cooldown: 10 seconds |
Uncommon | Carryable
Food Ingredient Ager |
Chef's Pan | Bonked ➜ If carrying two different ingredients, consume them and spawn an adjacent Meal trigger.
Cooldown: 30 seconds |
Uncommon | |
Clover | Placed ➜ If this forms a Cluster of 4+ Clovers, turn them all into Lucky Clovers.
Bonked ➜ Earn $200. |
Uncommon | Plant
Cluster |
Dart Trap | Bonked ➜ Spawn two Arrow balls from the sides of the screen towards the Dart Trap.
Cooldown: 30 seconds |
Uncommon | Spawner |
Firecracker | Bonked by Fire ball ➜ Once per drop, launch a Firecracker ball, which flies to the top of the board and explodes, raining down Fire balls.
Cooldown: 30 seconds |
Uncommon | Spawner
Unique |
Glue | Bonked by Chopped Ball ➜ Earn $1,600 and turn it into a whole ball.
Passive ➜ Adjacent triggers have +0.1 mult per glued ball. |
Uncommon | |
Grape Vine | Bonked ➜ Earn $400. Repeat this for each adjacent Grape Vine. Has +0.1 mult per age.
Cooldown: 5 seconds |
Uncommon | Ager
Plant |
Hungry Mouth | Bonked ➜ Earn $1,600 for each Food carried by this ball, then consume all the Food | Uncommon | |
Investment Bonk | Bonked by Coin ball ➜ Hold this ball.
Passive ➜ Adjacent triggers have +0.1 mult per Coin ball held. |
Uncommon | Holder |
Juggler | During Drop ➜ Earn $25 per Juggler stack every 1s.
Bonked ➜ Stop earning while in cooldown. Placed ➜ If adjacent to a Juggler trigger, stack onto it. Cooldown: 30 seconds |
Uncommon | Stackable
Shy |
Jungle Hat | Bonked ➜ Wear the Jungle Hat. When this ball would be destroyed by a trigger, instead earn $800.
Cooldown: 5 seconds |
Uncommon | Hat |
Lake | Bonked ➜ Consume this ball and spawn a Water ball.
Cooldown: 5 seconds |
Uncommon | Spawner |
Magic Castle | Bonked ➜ 5% Chance to earn $1,600 and Discover this Secret.
Discovered ➜ Destroy Magic Castle and respawn it in a random open space on the board. Gain a Spell draft. Cooldown: 2 seconds |
Uncommon | Secret |
Packing Tape | Placed ➜ Gain 3 Charges.
Passive ➜ When you remove a trigger, use 1 Charge and gain a fresh draft of that trigger. No Charges ➜ Destroyed. |
Uncommon | Limited
Unique |
Parachute | Bonked ➜ Carry the Parachute.
While carrying a Parachute, if ball nears the bottom of the board, deploy a Parachute, which reverse gravity for that ball. This ball abandons any Vehicle it's riding. Cooldown: 30 seconds |
Uncommon | Carryable
Vehicle |
Piggy Bonk | Bonked by Coin ball ➜ hold it.
Passive ➜ Earn $800 for each coin held. |
Uncommon | Holder
Animal |
Practice Dummy | Bonked ➜ Damage the Practice Dummy and earn $400 for each point of Damage inflicted. | Uncommon | Attackable |
Recycling Bin | Bonked ➜ Hold this ball.
Passive ➜ Earn $200 for each held ball. |
Uncommon | Holder |
Retirement Fund | If the last drop of a tribute would end without satisfying the tribute, spawn 10 Coin balls. Then, destroy Retirement Fund. | Uncommon | Spawner |
Sad Drama Mask | Placed ➜ Immediately draft a Happy Drama Mask.
Bonked ➜ Wear the Sad Drama Mask. This ball has x0.0 mult (earns no money) Cooldown: 30 seconds |
Uncommon | Hat
Permanent |
Sword | Bonked ➜ Carry the Sword.
Inflict 3 extra Damage to any Attackable bonked while carrying Sword. Cooldown: 2 seconds |
Uncommon | Carryable
Weapon |
Tanning Chair | Bonked by Fireball ➜ Increase the age of all adjacent Ager by 1.
Cooldown: 2 seconds |
Uncommon | |
Torch | Bonked ➜ Carry the Torch. While carrying Torch, this ball is also considered a Fire ball. | Uncommon | Carryable |
Treasure Chest | Bonked ➜ 5% Chance to Earn $1,600 and Discover this Secret.
Discovered ➜ Destroy Treasure Chest and respawn it in a random open space on the board. Gain a Treasure draft. Cooldown: 2 seconds |
Uncommon | Secret |
Volcano | Bonked ➜ Consume this ball and spawn a Fire ball.
Cooldown: 2 seconds |
Uncommon | Spawner |
Wallet | Bonked ➜ Carry the Wallet.
The first time you bonk a Mover while carrying the Wallet, spawn a Coin ball. Cooldown: 5 seconds |
Uncommon | Carryable |
Well | Bonked by Water ball ➜ Hold this ball.
If holding 3 Water balls, consume them, earn $800, and gain a Reroll. |
Uncommon | Holder |
Whale | Bonked ➜ Hold this ball.
As the Whale grows more full, it eventually ejects all held balls. When it does, earn $800 for each ejected ball, then cooldown. Cooldown: 2 seconds |
Uncommon | Spawner
Holder Animal |
Wyvern | Bonked ➜ Damage the Wyvern.
Defeated ➜ Gain a Spell draft. Health: 25 Cooldown: 30 seconds |
Uncommon | Attackable
Animal |
Armored Car | Bonked ➜ Ride the armored car.
When this ball is bonked by a Mover, spawn a Coin ball |
Rare | Vehicle |
Axe | Bonked ➜ Chop this ball in half.
Halves may not be chopped again. Cooldown: 10 seconds |
Rare | |
Camera | Bonked ➜ Carry the Camera.
When the ball bonks a trigger, take a picture. After each tribute, gain a draft of the most photographed trigger. (Cannot photograph Unique triggers.) Cooldown: 30 seconds |
Rare | Unique
Carryable |
Captain's Hat | Bonked ➜ Once per drop, wear the Captain's Hat. If this ball hits the bottom of the screen, bounce it upwards. If any other ball is alive and hasn't worn the Captain's Hat, transfer Captain's Hat to that ball. Otherwise, drop Captain's Hat.
Cooldown: 30 seconds |
Rare | Unique
Hat |
Chicken | Placed ➜ Gain 12 Charges
Bonked ➜ Use 1 Charge and spawn an Egg ball. No Charges ➜ Destroyed. Cooldown: 2 seconds |
Rare | Animal
Spawner Limited |
Closet | When a trigger is placed adjacent to Closet, store it. Passive ➜ Earn $800 per stored trigger.
When you remove closet, place all the previously stored triggers. |
Rare | Unique |
Compass | Whenever you reroll, pick a random adjacent trigger. That trigger has x4.0 mult. | Rare | Interactive |
Computer | Passive ➜ When Computer has 5 charges, use 5 charges and gain a standard draft. | Rare | Limited |
Crystal Ball | Passive ➜ If not bonked during the drop, grant an extra choice in the standard trigger draft. | Rare | Shy
Unique |
Dam | Bonked by Water ball ➜ Hold this ball. Dam may only hold as many balls as you have rerolls.
Each Drop ➜ Spawn 2 Water ball for each Water ball held, then clear Water balls. |
Rare | Holder
Spawner |
Disguise | Bonked ➜ Wear the Disguise. This ball has all ball types while wearing the Disguise.
Cooldown: 2 seconds |
Rare | Hat |
Egg Carton | Bonked by Egg ball ➜ Hold it, up to 12 Egg balls.
Passive ➜ When full, adjacent triggers have x8.0 mult. |
Rare | Holder |
Gem Mine | Bonked ➜ 10% chance to gain a Gem draft. Repeat this for each identical Chain consecutively bonked before this.
Cooldown: 5 seconds |
Rare | |
Greenhouse | Placed ➜ Gain 1 charge.
Passive ➜ Adjacent triggers have x1.1 mult per charge Greenhouse has. |
Rare | Limited |
Hole In One | If bonked exactly once during the drop, gain a Reroll after the drop. | Rare | |
House Plant | Bonked ➜ Earn $800
Nice plant. Does it just... sit there? Cooldown: 2 seconds |
Rare | Spawner |
Kiln | Bonked by Fire ball ➜ Add 1 Charge to every adjacent Limited trigger.
Cooldown: 30 seconds |
Rare | |
Lich | Bonked ➜ Damage the Lich. Then, consume the ball.
Defeated ➜ Gain a boon draft. Health: 50 Cooldown: 30 seconds |
Rare | Attackable |
Map | Bonked ➜ Carry the Map.
Chance tests when bonking a Secret automatically succeed while carrying Map. Cooldown: 2 seconds |
Rare | Carryable |
Maul | Bonked ➜ Carry Maul.
While carrying Maul, when the ball damges an Attackable, it will also damage a random adjacent Attackable. Cooldown: 5 seconds |
Rare | Carryable
Weapon |
Museum | Bonked ➜ Earn $1,600.
Passive ➜ When a Treasure trigger is removed from the board, gain +0.5 mult. Cooldown: 5 seconds |
Rare | Unique |
Outlet | When any Outlet would gain a charge, all Outlets instead give a charge to a random adjacent Limited trigger.
(Outlet cannot charge Outlet). |
Rare | Limited |
Plate | Bonked ➜ Earn $800. Double this for each unique Food carried by this ball, up to the number of Plate stacks, then consume them.
Placed ➜ If adjacent to a Plate trigger, stack onto it. Cooldown: 2 seconds |
Rare | Stackable |
Rainbow | Bonked ➜ Give this ball a Rainbow trail. This ball earns 2x.
Cooldown: 10 seconds |
Rare | |
Refrigerator | Placed ➜ Gain 3 charges.
Passive ➜ When an adjacent trigger would cooldown, consume 1 charge to skip the cooldown. |
Rare | Limited
Unique |
Rock Crusher | Bonked ➜ 5% chance to consume the ball and gain a Gem draft. Rock balls repeat this test 5 times.
Cooldown: 10 seconds |
Rare | |
Running Cap | Bonked ➜ Wear the Running Cap. This ball skips the next 3 cooldowns it would cause.
Cooldown: 30 seconds |
Rare | Hat |
Shopping Cart | Bonked ➜ Ride the Shopping Cart. This ball will pick up two of each Carryable it bonks.
Cooldown: 10 seconds |
Rare | Vehicle |
Silo | Placed ➜ Draft and place a Harvester.
Passive ➜ Gain harvested earnings. After each tribute, clear the harvested earnings. |
Rare | |
Stormy Weather | Bonked ➜ Spawn Water balls from the top of the screen, then turn into Clear Weather. | Rare | Unique
Spawner |
Switch Gate | Whenever a trigger is removed, change the direction of the Switch Gate. | Rare | Obstacle
Interactive |
Time Capsule | If you remove Time Capsule after it has reached age 10, gain 3 standard trigger drafts. | Rare | Ager |
Tophat | Bonked ➜ Wear the Tophat. When this ball causes a Coin ball to spawn, spawn another.
Cooldown: 30 seconds |
Rare | Hat |
Trash Can | Bonked ➜ Earn $400.
Passive ➜ Whenever a trigger is destroyed, gain +0.5 mult. Cooldown: 2 seconds |
Rare | |
Water Mill | Bonked ➜ Reverse the gravity of this ball. The next cooldown that would occur anywhere on the board this drop is skipped.
Cooldown: 2 seconds |
Rare | |
Windmill | During Drop ➜ Earn $100 per second. Repeat this for each time the Windmill has been bonked during the drop. | Rare | |
Amethyst | Passive ➜ Adjacent triggers have +0.25 mult for each Amethyst in the stack.
Placed ➜ If adjacent to a Amethyst trigger, stack onto it. |
Undraftable | Stackable
Treasure Gem |
Bullseye | Bonked by Arrow ball ➜ For the rest of the drop, adjacent triggers have +1.0 mult per meter the arrow travelled. | Undraftable | |
Butterfly | Each Drop ➜ Spawn a Butterfly ball. | Undraftable | Spawner
Animal |
Caprese Salad | Placed ➜ Gain 3 Charges.
Bonked ➜ Use 1 Charge, carry a bite, and Earn $1,600. No Charges ➜ Destroyed. Gain a Reroll. Cooldown: 5 seconds |
Undraftable | Carryable
Limited Food Meal |
Citrine | Passive ➜ A random adjacent Ager trigger gains an extra age each drop. Repeat this for each Citrine in the stack.
Placed ➜ If adjacent to a Citrine trigger, stack onto it. |
Undraftable | Gem
Treasure Stackable |
Clear Weather | At age 5, turn into Stormy Weather. | Undraftable | Ager
Unique |
Credit Card Bill | Bonked ➜ Consume this ball.
After reaching age 3, turns into Credit Card. |
Undraftable | Ager |
Empyrean Egg | Passive ➜ Adjacent triggers have +0.05 mult per age. | Undraftable | Ager
Treasure |
Garnet | Passive ➜ Once per drop, when an adjacent trigger would cooldown, skip the cooldown. Repeat this ability for every 10 Garnet in the stack.
Placed ➜ If adjacent to a Garnet trigger, stack onto it. |
Undraftable | Stackable
Gem Treasure |
Grilled Cheese | Placed ➜ Gain 2 Charges.
Bonked ➜ Use 1 Charge, carry a bite, and Earn $3,200. No Charges ➜ Destroyed. |
Undraftable | Carryable
Limited Food Meal |
Happy Drama Mask | Must be placed adjacent to a Sad Drama Mask.
Bonked ➜ Wear the Happy Drama Mask. This ball earns 3x. Cooldown: 30 seconds |
Undraftable | Hat |
Harvester | Bonked ➜ Ride the Harvester.
While riding Harvester, when this ball earns money from a Plant, destroy the Plant, replace it with a Seedling, and add the earnings to a random Silo. Cooldown: 10 seconds |
Undraftable | Vehicle |
Lucky Clover | Bonked ➜ Earn $3,200 and carry the Lucky Clover.
Improve Chance tests by 25% while carrying Lucky Clover. Cooldown: 2 seconds |
Undraftable | Plant
Carryable |
Mysterious Megalith | BRING ME THE EGGPLANT!
Bonked by Eggplant ball ➜ Destroy it and earn $12,800. |
Undraftable | |
Pale Chalice | Bonked by Water ball ➜ Hold this ball.
Passive ➜ Adjacent triggers have +0.1 mult per Water ball held. Cooldown: 10 seconds |
Undraftable | Holder
Treasure |
Peridot | Passive ➜ All adjacent Limited triggers have a 25% chance to regain a charge each drop. Repeat this for each Peridot in the stack.
Placed ➜ If adjacent to a Peridot trigger, stack onto it. |
Undraftable | Stackable
Gem Treasure |
Pizza | Placed ➜ Gain 6 Charges.
Bonked ➜ Use 1 Charge, carry a slice, and Earn $800. No Charges ➜ Destroyed. Gain a Removal. Cooldown: 2 seconds |
Undraftable | Food
Limited Carryable Meal |
Smoke | Bonked ➜ Destroy the Smoke. | Undraftable | |
Spell of Blight | Bonked ➜ For each Spell Of Blight in the stack, do 1 damage to all Attackable triggers.
Placed ➜ If adjacent to a Spell Of Blight trigger, stack onto it. Cooldown: 30 seconds |
Undraftable | Spell
Stackable |
Spell of Eggsplosion | Bonked ➜ For each Spell Of Eggsplosion in the stack, randomly spawn an Egg ball or Eggplant ball.
Placed ➜ If adjacent to a Spell Of Eggsplosion trigger, stack onto it. Cooldown: 30 seconds |
Undraftable | Spell
Spawner Stackable |
Spell of Enprisming | Bonked ➜ For each Spell Of Enprisming in the stack, give a random ball a Rainbow trail.
Placed ➜ If adjacent to a Spell Of Enprisming trigger, stack onto it. Cooldown: 30 seconds |
Undraftable | Spell
Stackable |
Spell of Ignition | Bonked ➜ For each Spell Of Ignition in the stack, spawn one Fire ball. Placed ➜ If adjacent to a Spell Of Ignition trigger, stack onto it.
Cooldown: 30 seconds |
Undraftable | Spell
Stackable Spawner |
Spell of Rebirth | Bonked ➜ Teleport one random ball back to its spawn point for each Spell Of Rebirth in the stack.
Placed ➜ If adjacent to a Spell Of Rebirth trigger, stack onto it. Cooldown: 30 seconds |
Undraftable | Stackable
Spell Mover |
Topaz | Passive ➜ When an adjacent trigger spawns a ball, it has a 10% chance to spawn an extra ball. Repeat this for each Topaz in the stack.
Placed ➜ If adjacent to a Topaz trigger, stack onto it. |
Undraftable | Gem
Treasure Stackable |
Wisening Wand | Bonked ➜ Carry the Wisening Wand.
Any Ager bonked while carrying the Wisening Wand gains age 1. Cooldown: 2 seconds |
Undraftable | Treasure
Carryable |