Triggers

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Triggers are a significant part of gameplay. There are 126 triggers in the game.

Trigger Effect Rarity Trait
Anchor.png
Anchor
Bonked ➜ Earn $800.

May only be placed in the bottom row.

Common
Ballmart.png
Ballmart
Bonked ➜ Consume all the ball's Carryables and hold them.

Passive ➜ Earn $800 for each Carryable held. After each tribute, clear Ballmart.

Common Holder
Balloon.png
Balloon
Bonked ➜ Spawn a Balloon ball.

Cooldown ➜ 30 seconds.

Common Spawner
Bombgoblin.png
Bombgoblin
Bonked ➜ Damage the Bombgoblin.

Defeated ➜ Detonate and spawn a random mix of 4 Fire balls and Rock balls in all directions.

Health ➜ 15.

Cooldown ➜ 30 seconds.

Common Attackable

Spawner

Bread.png
Bread
Bonked ➜ Earn $200 and carry the Bread.

Cooldown ➜ 10 seconds.

Common Carryable

Food

Ingredient

Brick.png
Brick
Bonked ➜ Earn $200.

Bonked from below ➜ Spawn a Coin ball.

Cooldown ➜ 5 seconds.

Common Spawner
Broom.png
Broom
Bonked ➜ Ride the Broom. This ball earns 2x. Fly towards the furthest edge of the screen.

Cooldown ➜ 2 seconds.

Common Vehicle
Cactus.png
Cactus
Bonked → Consume this ball.

Passive → If not bonked during the drop, earn $400.

Common Plant

Shy

Campfire.png
Campfire
Placed ➜ Gain 3 Charges.

Each Drop ➜ Use 1 Charge and spawn a Fire ball.

No Charges ➜ Turn into Smoke.

Common Spawner

Limited

Candle.png
Candle
Bonked by Fire ball ➜ Light the Candle. Candle stays lit until the next tribute.

While Candle is lit, adjacent triggers have x2.0 mult.

Common
Caterpillar.png
Caterpillar
Bonked ➜ Destroy Caterpillar.

Turns into a Butterfly if it can reach age 5 without being bonked.

Common Ager

Animal

Cave.png
Cave
Bonked ➜ Earn $200. Has x2.0 mult for each other Cave consecutively bonked before this one. Common Chain
Credit Card.png
Credit Card
Placed ➜ Gain 5 Charges.

Each Drop ➜ Use 1 Charge and spawn a Coin ball.

No Charges ➜ Turn into Credit Card Bill.

Common Spawner

Limited

Hammock.png
Hammock
Passive ➜ If not bonked during the drop, earn $100. Has x2.0 mult for each adjacent Plant. Common
Ice Cubes.png
Ice Cubes
Placed ➜ Gain 3 Charges.

Each Drop ➜ Use 1 Charge and spawn a Water ball.

No Charges ➜ Destroyed.

Common Spawner

Limited

Jumprope.png
Jumprope
Bonked ➜ Earn $200 and bounce this ball upwards slightly. Common Mover

Obstacle

Mine Cart.png
Mine Cart
Bonked ➜ Ride the Mine Cart. When this ball causes a Holder deposit, cause an extra deposit.

Cooldown ➜ 30 seconds.

Common Vehicle
Mushroom.png
Mushroom
Bonked ➜ Earn $200 and bounce this ball upwards.

Cooldown ➜ 5 seconds.

Common Mover

Obstacle

Nest.png
Nest
Placed ➜ Gain 3 Charges.

Bonked ➜ Use 1 Charge and spawn an Egg ball. No Charges ➜ Destroyed. Cooldown ➜ 2 seconds.

Common Spawner

Limited

Pinball Bumper.png
Pinball Bumper
Bonked ➜ Earn $200 and bounce this ball away. Common Mover

Obstacle

Pumpkin.png
Pumpkin
Bonked ➜ Earn $200.

Bonked by Water ball ➜ Grow the Pumpkin and gain +1.0 mult. Pumpkin may grow 9 times.

Cooldown: 2 seconds.

Common Plant
Radiator.png
Radiator
Bonked by Fire ball ➜ Earn $200, consume this ball, and spawn a Water ball.

Bonked by Water ball ➜ Earn $200, consume this ball, and spawn a Fire ball. Cooldown ➜ 2 seconds.

Common Spawner
Seedling.png
Seedling
Bonked by Water ball ➜ Turn into a random adjacent Plant. If there are none, turn into a random Plant. Common
Stopwatch.png
Stopwatch
During Drop ➜ Gain $100 every 1s.

Bonked ➜ Earn the accumulated money. Does not gain while cooling down. Cooldown ➜ 10 seconds.

Common
Teleporter.png
Teleporter
Bonked ➜ Once per drop, teleport to a random Teleporter above this one.

Cooldown ➜ 30 seconds.

Common Mover
Tomato.png
Tomato
Bonked ➜ Earn $200. Repeat this for each adjacent Tomato, then carry the Tomato.

Cooldown ➜ 10 seconds.

Common Carryable

Cluster

Food

Ingredient

Tree.png
Tree
Bonked from below ➜ Earn $200. Has +0.1 mult per age. Common Ager

Plant

Whistle.png
Whistle
Passive ➜ Adjacent triggers' have x2.0 mult.

Bonked ➜ Lose this effect for the rest of the drop.

Common
Avalanche.png
Avalanche
Bonked ➜ 25% Chance to spawn a Rock ball. Repeat this test 4 times.

Cooldown: 30 seconds

Uncommon Spawner

Unique

Battery.png
Battery
Placed ➜ Gain 6 Charges.

Each Drop ➜ Transfer 1 Charge to each adjacent Limited Trigger.

No Charges ➜ Destroyed.

Uncommon Limited
Bow.png
Bow
Placed ➜ Draft and place a Bullseye.

Bonked ➜ Consume the ball and shoot an Arrow ball at the furthest Bullseye. Cooldown: 5 seconds

Uncommon Spawner
Bus.png
Bus
Bonked ➜ Ride the Bus. For each Carryable this ball picks up while riding, earn $1,600.

Cooldown: 5 seconds

Uncommon Vehicle
Cairn.png
Cairn
Bonked ➜ For each Cairn in the stack, spawn a Rock ball.

Placed ➜ If adjacent to a Cairn trigger, stack onto it. Cooldown: 30 seconds

Uncommon Spawner

Stackable

Capacitor.png
Capacitor
Passive ➜ Adjacent triggers have +0.1 mult for each Fire Ball spawned adjacent to Capacitor. Uncommon
Cash Register.png
Cash Register
Bonked ➜ Spawn one Coin ball for each distinct Carryable this ball is carrying.

Cooldown: 10 seconds

Uncommon Spawner
Cave Troll.png
Cave Troll
Bonked ➜ Damage the Cave Troll.

Defeated ➜ Gain a Treasure draft. Health: 20 Cooldown: 30 seconds

Uncommon Attackable
Cheese.png
Cheese
Bonked ➜ Carry the Cheese and earn $$$. Has +0.1 mult per age.

Cooldown: 10 seconds

Uncommon Carryable

Food

Ingredient

Ager

Chef's Pan.png
Chef's Pan
Bonked ➜ If carrying two different ingredients, consume them and spawn an adjacent Meal trigger.

Cooldown: 30 seconds

Uncommon
Clover.png
Clover
Placed ➜ If this forms a Cluster of 4+ Clovers, turn them all into Lucky Clovers.

Bonked ➜ Earn $200.

Uncommon Plant

Cluster

Dart Trap.png
Dart Trap
Bonked ➜ Spawn two Arrow balls from the sides of the screen towards the Dart Trap.

Cooldown: 30 seconds

Uncommon Spawner
Firecracker.png
Firecracker
Bonked by Fire ball ➜ Once per drop, launch a Firecracker ball, which flies to the top of the board and explodes, raining down Fire balls.

Cooldown: 30 seconds

Uncommon Spawner

Unique

Glue.png
Glue
Bonked by Chopped Ball ➜ Earn $1,600 and turn it into a whole ball.

Passive ➜ Adjacent triggers have +0.1 mult per glued ball.

Uncommon
Grape Vine.png
Grape Vine
Bonked ➜ Earn $400. Repeat this for each adjacent Grape Vine. Has +0.1 mult per age.

Cooldown: 5 seconds

Uncommon Ager

Plant

Hungry Mouth.png
Hungry Mouth
Bonked ➜ Earn $1,600 for each Food carried by this ball, then consume all the Food Uncommon
Investment Bonk.png
Investment Bonk
Bonked by Coin ball ➜ Hold this ball.

Passive ➜ Adjacent triggers have +0.1 mult per Coin ball held.

Uncommon Holder
Juggler.png
Juggler
During Drop ➜ Earn $25 per Juggler stack every 1s.

Bonked ➜ Stop earning while in cooldown.

Placed ➜ If adjacent to a Juggler trigger, stack onto it.

Cooldown: 30 seconds

Uncommon Stackable

Shy

Jungle Hat.png
Jungle Hat
Bonked ➜ Wear the Jungle Hat. When this ball would be destroyed by a trigger, instead earn $800.

Cooldown: 5 seconds

Uncommon Hat
Lake.png
Lake
Bonked ➜ Consume this ball and spawn a Water ball.

Cooldown: 5 seconds

Uncommon Spawner
Magic Castle.png
Magic Castle
Bonked ➜ 5% Chance to earn $1,600 and Discover this Secret.

Discovered ➜ Destroy Magic Castle and respawn it in a random open space on the board. Gain a Spell draft.

Cooldown: 2 seconds

Uncommon Secret
Packing Tape.png
Packing Tape
Placed ➜ Gain 3 Charges.

Passive ➜ When you remove a trigger, use 1 Charge and gain a fresh draft of that trigger.

No Charges ➜ Destroyed.

Uncommon Limited

Unique

Parachute.png
Parachute
Bonked ➜ Carry the Parachute.

While carrying a Parachute, if ball nears the bottom of the board, deploy a Parachute, which reverse gravity for that ball. This ball abandons any Vehicle it's riding. Cooldown: 30 seconds

Uncommon Carryable

Vehicle

Piggy Bonk.png
Piggy Bonk
Bonked by Coin ball ➜ hold it.

Passive ➜ Earn $800 for each coin held.

Uncommon Holder

Animal

Practice Dummy.png
Practice Dummy
Bonked ➜ Damage the Practice Dummy and earn $400 for each point of Damage inflicted. Uncommon Attackable
Recycling Bin.png
Recycling Bin
Bonked ➜ Hold this ball.

Passive ➜ Earn $200 for each held ball.

Uncommon Holder
Retirement Fund.png
Retirement Fund
If the last drop of a tribute would end without satisfying the tribute, spawn 10 Coin balls. Then, destroy Retirement Fund. Uncommon Spawner
Sad Drama Mask.png
Sad Drama Mask
Placed ➜ Immediately draft a Happy Drama Mask.

Bonked ➜ Wear the Sad Drama Mask. This ball has x0.0 mult (earns no money) Cooldown: 30 seconds

Uncommon Hat

Permanent

Sword.png
Sword
Bonked ➜ Carry the Sword.

Inflict 3 extra Damage to any Attackable bonked while carrying Sword. Cooldown: 2 seconds

Uncommon Carryable

Weapon

Tanning Chair.png
Tanning Chair
Bonked by Fireball ➜ Increase the age of all adjacent Ager by 1.

Cooldown: 2 seconds

Uncommon
Torch.png
Torch
Bonked ➜ Carry the Torch. While carrying Torch, this ball is also considered a Fire ball. Uncommon Carryable
Treasure Chest.png
Treasure Chest
Bonked ➜ 5% Chance to Earn $1,600 and Discover this Secret.

Discovered ➜ Destroy Treasure Chest and respawn it in a random open space on the board. Gain a Treasure draft.

Cooldown: 2 seconds

Uncommon Secret
Volcano.png
Volcano
Bonked ➜ Consume this ball and spawn a Fire ball.

Cooldown: 2 seconds

Uncommon Spawner
Wallet.png
Wallet
Bonked ➜ Carry the Wallet.

The first time you bonk a Mover while carrying the Wallet, spawn a Coin ball.

Cooldown: 5 seconds

Uncommon Carryable
Well.png
Well
Bonked by Water ball ➜ Hold this ball.

If holding 3 Water balls, consume them, earn $800, and gain a Reroll.

Uncommon Holder
Whale.png
Whale
Bonked ➜ Hold this ball.

As the Whale grows more full, it eventually ejects all held balls. When it does, earn $800 for each ejected ball, then cooldown. Cooldown: 2 seconds

Uncommon Spawner

Holder

Animal

Wyvern.png
Wyvern
Bonked ➜ Damage the Wyvern.

Defeated ➜ Gain a Spell draft.

Health: 25

Cooldown: 30 seconds

Uncommon Attackable

Animal

Armored Car.png
Armored Car
Bonked ➜ Ride the armored car.

When this ball is bonked by a Mover, spawn a Coin ball

Rare Vehicle
Axe.png
Axe
Bonked ➜ Chop this ball in half.

Halves may not be chopped again.

Cooldown: 10 seconds

Rare
Camera.png
Camera
Bonked ➜ Carry the Camera.

When the ball bonks a trigger, take a picture. After each tribute, gain a draft of the most photographed trigger.

(Cannot photograph Unique triggers.)

Cooldown: 30 seconds

Rare Unique

Carryable

Captain's Hat.png
Captain's Hat
Bonked ➜ Once per drop, wear the Captain's Hat. If this ball hits the bottom of the screen, bounce it upwards. If any other ball is alive and hasn't worn the Captain's Hat, transfer Captain's Hat to that ball. Otherwise, drop Captain's Hat.

Cooldown: 30 seconds

Rare Unique

Hat

Chicken.png
Chicken
Placed ➜ Gain 12 Charges

Bonked ➜ Use 1 Charge and spawn an Egg ball. No Charges ➜ Destroyed. Cooldown: 2 seconds

Rare Animal

Spawner

Limited

Closet.png
Closet
When a trigger is placed adjacent to Closet, store it. Passive ➜ Earn $800 per stored trigger.

When you remove closet, place all the previously stored triggers.

Rare Unique
Compass.png
Compass
Whenever you reroll, pick a random adjacent trigger. That trigger has x4.0 mult. Rare Interactive
Computer.png
Computer
Passive ➜ When Computer has 5 charges, use 5 charges and gain a standard draft. Rare Limited
Crystal Ball.png
Crystal Ball
Passive ➜ If not bonked during the drop, grant an extra choice in the standard trigger draft. Rare Shy

Unique

Dam.png
Dam
Bonked by Water ball ➜ Hold this ball. Dam may only hold as many balls as you have rerolls.

Each Drop ➜ Spawn 2 Water ball for each Water ball held, then clear Water balls.

Rare Holder

Spawner

Disguise.png
Disguise
Bonked ➜ Wear the Disguise. This ball has all ball types while wearing the Disguise.

Cooldown: 2 seconds

Rare Hat
Egg Carton.png
Egg Carton
Bonked by Egg ball ➜ Hold it, up to 12 Egg balls.

Passive ➜ When full, adjacent triggers have x8.0 mult.

Rare Holder
Gem Mine.png
Gem Mine
Bonked ➜ 10% chance to gain a Gem draft. Repeat this for each identical Chain consecutively bonked before this.

Cooldown: 5 seconds

Rare
Greenhouse.png
Greenhouse
Placed ➜ Gain 1 charge.

Passive ➜ Adjacent triggers have x1.1 mult per charge Greenhouse has.

Rare Limited
Hole In One.png
Hole In One
If bonked exactly once during the drop, gain a Reroll after the drop. Rare
House Plant.png
House Plant
Bonked ➜ Earn $800

Nice plant. Does it just... sit there?

Cooldown: 2 seconds

Rare Spawner
Kiln.png
Kiln
Bonked by Fire ball ➜ Add 1 Charge to every adjacent Limited trigger.

Cooldown: 30 seconds

Rare
Lich.png
Lich
Bonked ➜ Damage the Lich. Then, consume the ball.

Defeated ➜ Gain a boon draft.

Health: 50

Cooldown: 30 seconds

Rare Attackable
Map.png
Map
Bonked ➜ Carry the Map.

Chance tests when bonking a Secret automatically succeed while carrying Map.

Cooldown: 2 seconds

Rare Carryable
Maul.png
Maul
Bonked ➜ Carry Maul.

While carrying Maul, when the ball damges an Attackable, it will also damage a random adjacent Attackable.

Cooldown: 5 seconds

Rare Carryable

Weapon

Museum.png
Museum
Bonked ➜ Earn $1,600.

Passive ➜ When a Treasure trigger is removed from the board, gain +0.5 mult.

Cooldown: 5 seconds

Rare Unique
Outlet.png
Outlet
When any Outlet would gain a charge, all Outlets instead give a charge to a random adjacent Limited trigger.

(Outlet cannot charge Outlet).

Rare Limited
Plate.png
Plate
Bonked ➜ Earn $800. Double this for each unique Food carried by this ball, up to the number of Plate stacks, then consume them.

Placed ➜ If adjacent to a Plate trigger, stack onto it.

Cooldown: 2 seconds

Rare Stackable
Rainbow.png
Rainbow
Bonked ➜ Give this ball a Rainbow trail. This ball earns 2x.

Cooldown: 10 seconds

Rare
Refrigerator.png
Refrigerator
Placed ➜ Gain 3 charges.

Passive ➜ When an adjacent trigger would cooldown, consume 1 charge to skip the cooldown.

Rare Limited

Unique

Rock Crusher.png
Rock Crusher
Bonked ➜ 5% chance to consume the ball and gain a Gem draft. Rock balls repeat this test 5 times.

Cooldown: 10 seconds

Rare
Running Cap.png
Running Cap
Bonked ➜ Wear the Running Cap. This ball skips the next 3 cooldowns it would cause.

Cooldown: 30 seconds

Rare Hat
Shopping Cart.png
Shopping Cart
Bonked ➜ Ride the Shopping Cart. This ball will pick up two of each Carryable it bonks.

Cooldown: 10 seconds

Rare Vehicle
Silo.png
Silo
Placed ➜ Draft and place a Harvester.

Passive ➜ Gain harvested earnings.

After each tribute, clear the harvested earnings.

Rare
Stormy Weather.png
Stormy Weather
Bonked ➜ Spawn Water balls from the top of the screen, then turn into Clear Weather. Rare Unique

Spawner

Switch Gate.png
Switch Gate
Whenever a trigger is removed, change the direction of the Switch Gate. Rare Obstacle

Interactive

Time Capsule.png
Time Capsule
If you remove Time Capsule after it has reached age 10, gain 3 standard trigger drafts. Rare Ager
Tophat.png
Tophat
Bonked ➜ Wear the Tophat. When this ball causes a Coin ball to spawn, spawn another.

Cooldown: 30 seconds

Rare Hat
Trash Can.png
Trash Can
Bonked ➜ Earn $400.

Passive ➜ Whenever a trigger is destroyed, gain +0.5 mult.

Cooldown: 2 seconds

Rare
Water Mill.png
Water Mill
Bonked ➜ Reverse the gravity of this ball. The next cooldown that would occur anywhere on the board this drop is skipped.

Cooldown: 2 seconds

Rare
Windmill.png
Windmill
During Drop ➜ Earn $100 per second. Repeat this for each time the Windmill has been bonked during the drop. Rare
Amethyst.png
Amethyst
Passive ➜ Adjacent triggers have +0.25 mult for each Amethyst in the stack.

Placed ➜ If adjacent to a Amethyst trigger, stack onto it.

Undraftable Stackable

Treasure

Gem

Bullseye.png
Bullseye
Bonked by Arrow ball ➜ For the rest of the drop, adjacent triggers have +1.0 mult per meter the arrow travelled. Undraftable
Butterfly.png
Butterfly
Each Drop ➜ Spawn a Butterfly ball. Undraftable Spawner

Animal

Caprese Salad.png
Caprese Salad
Placed ➜ Gain 3 Charges.

Bonked ➜ Use 1 Charge, carry a bite, and Earn $1,600.

No Charges ➜ Destroyed. Gain a Reroll.

Cooldown: 5 seconds

Undraftable Carryable

Limited

Food

Meal

Citrine.png
Citrine
Passive ➜ A random adjacent Ager trigger gains an extra age each drop. Repeat this for each Citrine in the stack.

Placed ➜ If adjacent to a Citrine trigger, stack onto it.

Undraftable Gem

Treasure

Stackable

Clear Weather.png
Clear Weather
At age 5, turn into Stormy Weather. Undraftable Ager

Unique

Credit Card Bill.png
Credit Card Bill
Bonked ➜ Consume this ball.

After reaching age 3, turns into Credit Card.

Undraftable Ager
Empyrean Egg.png
Empyrean Egg
Passive ➜ Adjacent triggers have +0.05 mult per age. Undraftable Ager

Treasure

Garnet.png
Garnet
Passive ➜ Once per drop, when an adjacent trigger would cooldown, skip the cooldown. Repeat this ability for every 10 Garnet in the stack.

Placed ➜ If adjacent to a Garnet trigger, stack onto it.

Undraftable Stackable

Gem

Treasure

Grilled Cheese.png
Grilled Cheese
Placed ➜ Gain 2 Charges.

Bonked ➜ Use 1 Charge, carry a bite, and Earn $3,200.

No Charges ➜ Destroyed.

Undraftable Carryable

Limited

Food

Meal

Happy Drama Mask.png
Happy Drama Mask
Must be placed adjacent to a Sad Drama Mask.

Bonked ➜ Wear the Happy Drama Mask. This ball earns 3x. Cooldown: 30 seconds

Undraftable Hat
Harvester.png
Harvester
Bonked ➜ Ride the Harvester.

While riding Harvester, when this ball earns money from a Plant, destroy the Plant, replace it with a Seedling, and add the earnings to a random Silo.

Cooldown: 10 seconds

Undraftable Vehicle
Lucky Clover.png
Lucky Clover
Bonked ➜ Earn $3,200 and carry the Lucky Clover.

Improve Chance tests by 25% while carrying Lucky Clover.

Cooldown: 2 seconds

Undraftable Plant

Carryable

Mysterious Megalith.png
Mysterious Megalith
BRING ME THE EGGPLANT!

Bonked by Eggplant ball ➜ Destroy it and earn $12,800.

Undraftable
Pale Chalice.png
Pale Chalice
Bonked by Water ball ➜ Hold this ball.

Passive ➜ Adjacent triggers have +0.1 mult per Water ball held.

Cooldown: 10 seconds

Undraftable Holder

Treasure

Peridot.png
Peridot
Passive ➜ All adjacent Limited triggers have a 25% chance to regain a charge each drop. Repeat this for each Peridot in the stack.

Placed ➜ If adjacent to a Peridot trigger, stack onto it.

Undraftable Stackable

Gem

Treasure

Pizza.png
Pizza
Placed ➜ Gain 6 Charges.

Bonked ➜ Use 1 Charge, carry a slice, and Earn $800.

No Charges ➜ Destroyed. Gain a Removal.

Cooldown: 2 seconds

Undraftable Food

Limited

Carryable

Meal

Smoke.png
Smoke
Bonked ➜ Destroy the Smoke. Undraftable
Spell of Blight.png
Spell of Blight
Bonked ➜ For each Spell Of Blight in the stack, do 1 damage to all Attackable triggers.

Placed ➜ If adjacent to a Spell Of Blight trigger, stack onto it.

Cooldown: 30 seconds

Undraftable Spell

Stackable

Spell of Eggsplosion.png
Spell of Eggsplosion
Bonked ➜ For each Spell Of Eggsplosion in the stack, randomly spawn an Egg ball or Eggplant ball.

Placed ➜ If adjacent to a Spell Of Eggsplosion trigger, stack onto it.

Cooldown: 30 seconds

Undraftable Spell

Spawner

Stackable

Spell of Enprisming.png
Spell of Enprisming
Bonked ➜ For each Spell Of Enprisming in the stack, give a random ball a Rainbow trail.

Placed ➜ If adjacent to a Spell Of Enprisming trigger, stack onto it.

Cooldown: 30 seconds

Undraftable Spell

Stackable

Spell of Ignition.png
Spell of Ignition
Bonked ➜ For each Spell Of Ignition in the stack, spawn one Fire ball. Placed ➜ If adjacent to a Spell Of Ignition trigger, stack onto it.

Cooldown: 30 seconds

Undraftable Spell

Stackable

Spawner

Spell of Rebirth.png
Spell of Rebirth
Bonked ➜ Teleport one random ball back to its spawn point for each Spell Of Rebirth in the stack.

Placed ➜ If adjacent to a Spell Of Rebirth trigger, stack onto it.

Cooldown: 30 seconds

Undraftable Stackable

Spell

Mover

Topaz.png
Topaz
Passive ➜ When an adjacent trigger spawns a ball, it has a 10% chance to spawn an extra ball. Repeat this for each Topaz in the stack.

Placed ➜ If adjacent to a Topaz trigger, stack onto it.

Undraftable Gem

Treasure

Stackable

Wisening Wand.png
Wisening Wand
Bonked ➜ Carry the Wisening Wand.

Any Ager bonked while carrying the Wisening Wand gains age 1. Cooldown: 2 seconds

Undraftable Treasure

Carryable